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SPSFC#4 Quarterfinalist Review: Da Vinci on the Lam by B.D. Booker

This is my fourth review of a full read for the Peripheral Prospectors judging team for SPSFC#4. For more information about the team and our progress, please go to the team update page here.

The book is Da Vinci on the Lam by B.D. Booker. The book is available from Amazon.

A note on my judging for Peripheral Prospectors: We split up the team’s books between us, because six quarterfinalists was a lot to get through (although one judge did manage to read them all). We made sure each book got a fair shake – all quarterfinalists got at least three full reads and ratings from our six judges. I was not able to get through all six before the deadline as I had hoped, but I intend to read and review the other two quarterfinalists I didn’t get to yet (Whiskey and Warfare and Afterburn) regardless of which of our six progresses to the semifinals.

Blurb

One week. One chance. Earth is dying as a fungal ‘grit’ and dust storms smoother crop lands and destroy the oceans. The rich flee into space, leaving the poor to die off. But if gunslinger Artis Quinn delivers a priceless da Vinci artwork to an offworlder hub on the other side of the country, his family will get tickets off-world. Yet the true end of the world might arrive sooner than expected and Quinn will have to fight his way through the ruthless Onyx Group to succeed.

My Review

This was an exciting, grueling tale, set on a dying Earth, with humanity on the brink of extinction. The near-future mentioned shows a not-too-recognizable America in the midst of a climate collapse, with food supplies failing, technology rusting away, the political system in chaos and corruption, and people living and dying in hardship, although some lucky few have the money to live in domes or still have real food, and a rarefied elite make it off-world to colonies on other planets.

This is the setting. The core of the story, though, is something else, played out across this desolate landscape. At its heart, it’s a very long chase, with our heroes (semiheroes, at least) Artis and Julia trying to spirit away a stolen Da Vinci sketch while the previous owners try to recover it, not because they like art, but because somebody even more important than they are want it.

Plot and Characters

I kind of did the plot above, and there’s actually not too much more to say. The book alternates POV characters from good guys to bad guys to shadowy bosses, but it always returns to showing what the good guys are doing to try to achieve their goals (which turns out to be a huge variety of crafty stuff) and what the bad guys are doing to try to thwart them (which involves a host of spy-ish stuff and advanced tech).

The two leads, Julie and Artis, are a fun pair to follow. They’re both full and realistic (at least in this world) and their backstories get fleshed out as the book progresses. Their motivations are complex and shifting, and they form a bond and partnership together that’s engaging and fun. Artis is an archetype – a world-weary ex-special-forces drifter who’s a complete badass, the kind of character Sylvester Stallone would both act and direct himself in a 1980’s movie that got 2.5 stars. But Artis is deeper than that, with some real charm, some fallibility, and lots of regrets.

Julie’s a little softer focused – she gets less POV time – but her shifting loyalties and her fish-out-of-water experience are interesting and well done. She has crises of conscience that seem real as her basic mission becomes a lot more complicated, and as the costs mount.

The bad guys aren’t as well developed, as they’re kind of locked into being part of the bad guy team, and they don’t have a lot of agency other than to follow orders or die. A couple of them get a lot of POV time, but most of that is them just being fooled or seeing through ruses. We get pretty deep into a kind of middle management bad guy, Big, but to be honest, he’s not that interesting, and he too is basically just doing what he’s told and what he has to. The other baddie we see more of is Aveev, but he gets repetitive rather than deep. There were multiple scenes of him thinking hard, valuing and assessing his soldiers, and regretting that he was lying to them. About the fifth time he has a chapter like that, without much new, it gets a little stale, because his motivations and mission haven’t changed, and he hasn’t developed.

My Thoughts

The big win here is the desolate world, full of people barely hanging on. We gradually learn more about how this happened, but basically the world is covered in “grit,” a fungal dust that ruins crops and foods and infests everything it touches. There are elements of Mad Max and other broken-world futures in here, but this is fresh and told well, with little vignettes and encounters with colorful wasteland folks. I liked this part, seeing how various people were finding work, keeping alive, and dealing with severe hardship. The various adaptations people have made to handle the gritstorms and starvation are interesting, as is the social stratification we sometimes see.

The plot is exciting, too – very action-movie-ish, with escapes and mad dashes and crappy vehicles barely holding together and gun fights and trains and cannibals and cool shenanigans. All of this is good stuff, but the problem I had was that, while this was a cool action movie, it felt like a four-and-a-half-hour action movie, one where the plot didn’t change much at all from start to finish. The characters grew and developed, and some stuff was going on in the world, but the clever-ploy/evil-scheme tennis match went well into extra games, and my neck got tired. There started to be some cheats to increase drama, too – stuff that the characters knew but weren’t telling us, making them unreliable, and cheapening the tension a little when we found out. Also some seemingly uncharacteristic own-goals from the good guys and unrealistic “Aha! I’m here when I couldn’t possibly be” moments frmo the bad guys. But in the end, it was satisfying. The end was maybe a little contrived (and oddly rushed after so much stasis), but I enjoyed the journey, even if I might have preferred a shorter route.

There were occasionally some info-dumpy parts about the world. Booker usually does a good job of revealing these things in the characters’ voices, but sometimes it’s clear he just wants us to know how stuff works and is going to spend a page or two telling us. It’s cool stuff, so that’s forgivable, and it mostly reads fine. There are a few times where an aspect of the world is told over again, even three or four times, when it’s already been detailed earlier, and that can get frustrating, especially in a long book.

In terms of writing, the worldbuilding and the characterization of the leads are great, the dialogue snaps, and the detail is rich and interesting. The editing is a little rough, with more grammar and structure errors than you’d see in a traditionally published book. A fair number of comma splices (though not nearly as many as Transference), some word errors (characters repeatedly pouring over things, riff raft, etc.) and such. Not enough to detract from what is at its heart a good book, but something maybe to work on in a 2nd edition or rerelease.

Summation

I enjoyed my time with this. The fundamental lunacy of two people worrying about a 15th century scrap of art as the world is ending is a lot of fun, and the writing was cinematic in a good way. I really liked the main character throughout – he has a great world-weary badass thing going. I thought it was longer than it should be, and a bit repetitive, but I’ve been known to eat more cake than I should at times, and even where this dragged a bit, it tasted good.

SPSFC#4 Quarterfinalist Review: The Transference by Ian Patterson

This is my third review of a full read for the Peripheral Prospectors judging team for SPSFC#4. For more information about the team and our progress, please go to the team update page here.

The book is Transference by Ian Patterson (author site here). The book is available from Amazon and BookShop.org.

Blurb

Nicholas Fiveboroughs is a Sicko, someone that takes on others’ illnesses. In a city where diseases can be transferred, the rich buy longer lives without pain, and the poor get a short life of constant sickness. Maybe it was fate, or maybe someone is looking out for him, but after Nicholas barely survives his latest affliction, he gets the chance to try and change things. To finally stop the whole disease transfer network.

Tensions escalate as Nicholas infiltrates a higher society he doesn’t understand, and starts to fall for the very person he needs to manipulate to be successful. And between run-ins with a talking animal and genetically modified humans, the world around him just keeps getting stranger. Can Nicholas tear down the disease transfer architecture? And can he do it without losing his own humanity along the way?

My Review

This is an exciting, imaginative story about a dystopian society and a man who wants to overturn it. There are some great sci-fi concepts here, including big moral dilemmas, ambiguous choices, and surprisingly, some anime-style fights.

Plot and Characters

I don’t generally want to spoil stuff when I review. The blurb above does a great job setting up the central plot. A man who should be dead assumes the identity of someone of far higher social status, with the goal of undoing the malevolent technology at the heart of this dysfunctional, immoral society.

We stay with Nicholas Fiveboroughs here through the whole book – a single perspective, first person. (Everybody here has a normal first name and then a surname that’s the district in the city where they live.) He should be stuck in the impoverished bottom tier, but through some personal initiative, good friends, and luck, he moves up. He’s on a mission, which is clear from the opening, and most of the book is him trying to accomplish that mission, although he ends up lost at times in the wealthy world he infiltrates and in the identity of the man he’s replaced.

My Thoughts

The initial premise for this story is a great one, worthy of the titans of classic sci fi, or of one of those really cool Star Trek episodes where the crew visits a new planet and realizes their whole society is based on an immoral premise (where then the bridge crew get to judge them and make big speeches). It also invokes memories of some of the recent big dystopian hits, like Hunger Games, Divergent, or Maze Runner, where there’s a horrific society that imposes pain and suffering on some groups for the benefit of others. Like those societies, this one doesn’t always make sense or seem workable, but it’s still a fun concept to explore and provides ample fertile soil for drama and class struggle.

Here, we have a world where the wealthy can avoid sickness and death by paying the poor to take on their diseases – the kind of thing that would be perfectly at home in an Ursula K. LeGuin story (e.g. Omelas) or Philip K. Dick. The more severe the illness, the higher the cost, but if you have the money, you can even pay someone to take on your stage-four cancer and die for you. The poor are willing to do this, because they live a life of extreme deprivation, forced to eat bland food that comes in cubes, held in utter poverty their whole lives. Sometimes, people will volunteer to die of disease to earn money to raise their families out of poverty, something that Nicholas’ dad did for him and his mother, though not very far out of poverty, since they still live in the cube-eating ghetto.

This concept is well described at the book’s opening, and I thought we were in for a thinky, morally thorny book about such a society. We mostly don’t get that, although there are times where it comes back to the fore, especially in a heartbreaking scene involving a servant and his child. Almost immediately, and with little groundwork, we’re launched into a vendetta story, where Nicholas tells us he is enraged by the world he lives in and wants to tear it down. I say “tells us,” because this is all described by Nicholas in the first person present tense in the early chapters. There are references to events he’s seen and poverty and privation he’s witnessed, but they’re all in retrospect, not directly visible to us. I think it would have been better to actually experience more of the deprivation and anguish that motivated Nicholas, which we do in places. Instead, you kind of have to buy into his framing of the society and accept his single-minded rage.

After this short intro, the book does what it will do a couple times – become a different book about a different thing entirely. We leave behind the sickness transfer and focus on another great concept for classic sci fi or a Star Trek episode: this society has the ability, through genetic modification and a kind of biologic reskinning plus memory recordings, to allow one person to take on the appearance, memories, and personality of other people. Nicholas does this to access the life and household of a wealthy socialite, to further his mission to destroy the sickness-transfer process. He’s a little short on details of how he’s going to do this, but it’s fun to see him try.

Again, we have a topic (identity transfer, and a man trapped in another man’s life – very The Return of Martin Guerre) that could have been a whole, cool book on its own, and we spend some time there, but eventually that fades, and we run through another couple book premises, which I won’t detail here to avoid spoilers.

With each change of pace and focus, especially as the book became more action-oriented, I cared less, and by the time we got to the last couple of these shifts, I was confused, not engaged, and sort of shellshocked, particularly by the last few chapters. I think if there were fewer twists and reveals, less action, and more swimming in the discordant life Nicholas was living and the ethical issues he and the society were wrestling with, I might have gravitated more to the story. Those were the parts I liked the most.

From a writing standpoint, this is mostly engaging and moves the plot forward at a breathless pace. To me, a lot of the dialogue, and even Nicholas’ internal monologue, felt like stuff real people wouldn’t say – very emotional, very on point, almost always with high emotion. Of course, this is a different society from ours, and maybe they all just talk like that, at what must be a very high decibel level, but I would have liked some more real-seeming conversations rather than the melodramatic line readings we often got here.

Nicholas also has a tendency to fly into impulsive and kinda stupid actions, which was frustrating, and rather than getting smarter as the book went on, he mostly lost agency, getting swept along by others. The emergence of a ton of weird tech in the second half of the book, much of it weapons-based, was unexpected and a little hard to follow, and a lot of it seemed to appear right when the plot needed it. There’s a stretch where I swear it seemed like I was reading descriptions of anime movie battles, which is not where I thought this was headed.

The present tense first person is immediate and active and engaging, although I personally find it a little harder to read than past tense, and it wavered at a couple points when there was backstory to reveal. The book is mostly edited well except that there are tons of comma splices in here. Probably at least a hundred (literally), maybe more. There were often two on a page, sometimes two in a paragraph. Not something that all readers would notice, but it clanked every time I hit one.

A minor worldbuilding quibble – if everybody has a normal first name and a last name that’s the district they live in, and if everybody has a common, normal English name (as they do here), I would think you’d run out of those names pretty fast, well before you ran out of people to name. Maybe we just didn’t see the folks named stuff like Brphs and Spkrdink, but I didn’t really see how this could work. Also, even in impoverished places, people find wonderful things to do with the limited food resources they have, so I thought the cube-eating masses would have come up with all sorts of casseroles, stews, kebabs, and other dishes. That’s hinted at in a couple spots, but I felt like a lot of the poor here were at times more Dickensian poor, wearing big “I’m a victim” signs, rather than people who loved and lived.

Where the book worked well was in exploring the ethics of a society with extreme economic stratification – how people live with themselves with either privilege or hardship, and what it does to people in those situations. There were also a bunch of moral dilemmas and hazards, where at times people were forced into heroic sacrifices that seemed real. Great stuff there. We only really got a good sense of how two of the social strata live, and really only one in detail (the one Nicholas joins in disguise). As I felt with Hunger Games, I’d have liked to have a better idea how it all came together rather than the broad primary color strokes I got to see that provoked more questions than answers.

Summation

There is no shortage of creativity here, and Patterson dives right into some really neat, thorny ethical issues, the kind of issues which are at the beating heart of some of the best sci fi ever written. Where I might have written a slower book, exploring those deep issues in more detail, Patterson went a different way, with action and excitement and lots of twists. That’s a totally valid path to choose – it’s his book after all! – and the action rips a frenetic pace, but where the story did wrestle with those harder moral things, I think it was at its strongest, at least for me. I’d have liked to see more of that and fewer robot fights with glowy weapons.

SPSFC#4 Quarterfinalist Review: The Ghost Gun by Gareth Lewis

This is my second review of a full read for the Peripheral Prospectors judging team for SPSFC#4. For more information about the team and our progress, please go to the team update page here.

The book is The Ghost Gun by Gareth Lewis (author site here). The book is available from a wide variety of retailers.

Blurb

The Ghost Gun kills what it hits, its ghost bullets ensnaring the victim’s soul to their killer.

Except that nothing is that simple.

Certainly not an apparently simple theft that leads detectives into a war between secret societies over artifacts which have been around for millennia, their origin unknown, their abilities inexplicable.

Demoted to Vice due to departmental politics, Detective Cassie Kinsala sees an opportunity to restore her career path. But what looks like it might offer a decent arrest soon turns into a quagmire the law might not cover, and might not protect her from.

Jimmy Bancroft used to be a cop. Working for the other side lets him avoid paperwork. Investigating rumours of a competitor moving in on his employer’s interests, he becomes entangled in a war between criminals and a secret society. And someone might be trying to set him up.

My Review

This is an engaging book with a fun central concept, some great buddy-cop dialogue, some hard-core criminal intrigue, and three highly memorable characters.

Plot and Characters

I don’t generally want to spoil stuff when I review, but a lot of the plot setup is in the blurb above, and much of it is revealed in the opening few chapters. There’s a Ghost Gun, a weapon that steals souls. There are shadowy groups – criminals, technologists, cults, splinter cults – all pursuing this gun and the other artifacts like it.

Set against or amongst those shadows, there are three hard-boiled cops, one (Cassie) a battered idealist, one (Harry) who’s mostly given up, and one (Jimmy) who’s come unmoored and switched sides. They each have different approaches to the case of the gun stemming from their own moral codes and from their own history of injury or failure or ambition. As they each learn more about the weird situation they’ve been thrust into, or thrust themselves into, they respond in authentic, logical, deductive ways, as befit detectives.

My Thoughts

This is an exciting book. It is one of our shorter ones in our group, and it is paced well, giving new information into plot, characters, and mysteries in nearly every chapter. The plot feels fresh and follows a central mystery – what this gun is, what it does, how it works, and who the weird groups are who are trying to control and exploit it. There are a LOT of cop-show-style gun battles, some exciting, some tragic, some magic. Even where the book wanders into some tropey places, it maintains a newness and an energy that give life and imagination to those tropes.

The big strength of the book for me is the dialogue between cops (or ex-cops). It’s real, grounded, and a lot of fun. These are characters on various stages of the road toward bitterness and resignation, and they talk with intelligence, sass, and mutual admiration laced with sarcasm. That never stops being fun.

“I’m not dumb enough to shoot a cop.”

“I’m unconvinced as to your level of dumbness.”

For me, the setting was indistinct from the start, despite its familiarity, and it didn’t gel even pretty far into the book. I was imagining a near-future world – not quite Neuromancer, but on the way there. I was wrong, I think. There are mentions of Netflix and Google, which anchor it in the present, and there are cell phones with SIM cards. There’s no technology that seems too far out there (although one character seeming to think something was a complex hologram led me to think such things existed in this world).

The location was fuzzy, too. The cops’ language is often British flavored, with plural verbs for corporations or organizations (e.g. sentences like “Coca-Cola have started a new advertising campaign”) and with some Britishisms, although the police ranks and roles seemed American. The character names were suited to either an American or British setting. For a long time, I knew only that it wasn’t Russia, because there was a reference to a Russian district. I thought it might be some indistinct future city. It wasn’t until 85% of the way through the book that somebody mentions this stuff happening “in an American city.” Still unnamed, but at least I knew it was America for sure for the last few chapters.

There was one big piece of fuzziness in the characters, too. One of the detectives was referred to as Black by another about halfway through the book. Her race is never mentioned before or after, and there’s no discussion of how it’s impacted her life or career. There didn’t need to be such discussion, of course, but it was strange not to know, and I think racism might realistically have been a frame for her troubles at the department – not necessarily one she’d personally put blame on, but one she’d likely consider. I had to reread that part to make sure they were talking about the same person and not a new detective. I guess the surname Kinsala might have been a tip, but not one I picked up on.

There were a small number of editing issues. Nothing major (like, maybe ten instances), and certainly no more than you’d see in a traditionally published book, but my author eye sees these in others’ work while somehow remaining tragically blind to them in my own. The perspective was at times a little floaty. Most of the scenes are squarely in the perspective of a single character, one of the major three, but when they get together, it occasionally pans out to omniscient, and we get inner thoughts from multiple characters in the same scene, sometimes alternating by paragraph. It works here, because we’ve spent time in these characters’ heads and they’re familiar, and it’s a valid choice of construction, but it is something we’re often taught to avoid in writing seminars.

There were a small set of moments that felt info-dumpy, especially a conversation with a lore-rich elder, but that’s hard to avoid in a story where the main characters don’t know how things work. I didn’t have a problem with it even as I saw it happening. There was an experimentation scene that seemed natural, and it had an outcome that was pretty funny and lasted for much of the rest of the book.

There’s a clear story arc here that ends within the book, even though this seems to be a series, with the plucky and intrepid Detective Kinsala carrying on the story in future books. Although the central conflict was resolved, I felt like a lot of things were still in motion, including a not-too-subtle teaser for the next book. That’s the nature of series, I guess, but I might have liked to have more of it nailed down – another scene a week later, maybe, to see how the characters are coping, would have been enough.

This being a sci-fi competition, I should acknowledge that there wasn’t a lot of traditional sci-fi here. It is totally (and gloriously) speculative fiction, but there aren’t many strictly sci-fi parts. That quibble is not at all relevant to the book, which does what it is trying to do very well, but it might be relevant to the competition.

I realize I’ve now done a thing I hate in reviews as an author, where I’ve written two positive paragraphs and then five or six nit-picky ones. I absolutely don’t mean to give an impression I didn’t like this book – I did, and the promise I saw in it in the opening slush read in the competition was paid off in the full book. I really enjoyed the characters – I found them real, flawed, struggling, and entertaining to follow. I’d totally be down to follow Cassie Kinsala through further adventures. The ghostly artifacts were neat, and the rules they followed and the unintended impacts they caused were creative and fun.

Summation

In summary, then, this was a good, creative book that kept me entertained throughout. It has a cynical but realistic-seeming view of the police and what challenges people face during a long and grinding career. It has great, snappy dialogue, both in the banter and in the more serious conversations. It tells you what you need in terms of world-building without wading too deep into it to the point of getting dull or pedantic. Lewis is an imaginative, skilled author. He has a ton of books out, starting over fifteen years ago, so there’s a lot there to dig into.

Movie review: The Gorge

The Gorge on Apple TV was OK, maybe a little better than OK, but not great. Let’s give it a B-, graded on a curve for movies about sinister crevasses.

The Good:

— Miles Teller and Anya Taylor-Joy are good, better than this plot deserves. Their growing interactions and relationship is the best part of the movie (until it moves into verse form, which is painful if you pause the video and read it, which I did. She should have just set fire to it and bailed).

— The setup for the plot and the stark sets are suitably weird, with lots of cool little details and events. Then as the action starts taking strides, things stay tense and exciting, although the plausibility takes a huge hit.

— The creepy visual effects were baller, too. Very neat stuff, and a wide variety of it.

The Bad:

— Sigourney Weaver is criminally underused here, given nothing more to do than stock villainhood, playing the Paul Reiser character from the (much better) Aliens movie but with far stupider lines.

— The premise, as eventually didactically explained, is pretty trite and dumber than most movies like this.

— There is occasional painfully clunky dialogue (e.g. an unearned “this place is pure evil”) that you have to kind of shake off like a bad burrito. There are good lines too, but they are frontloaded, and the last half of the movie is less fun and far less well-written than the first half.

— Miles Teller as a bemused, curious, bored guy is fun, while Miles as a guy in love is 100% Anakin Skywalker. Yes, I went there. Yes, it’s accurate.

— There’s also a lot of questionable physics, plans that don’t make sense, and questionable survival of very old equipment, along with a plethora of the kind of poor choices people make in scary movies, augmented by improbable coincidence.

— Those drones couldn’t possibly carry that many bullets, but that doesn’t matter a whit, because they shoot like stormtroopers. I feel like they were maybe designed as soil aerators rather than machine-gun drones. That would explain it.

— There were also probably six better endings they hinted at during the movie than the groan-worthy one they eventually chose.

The Ugly:

— There’s a wretched maybe two solid minutes of solemn spoken-word voice-over exposition explaining why things in the movie are the way they are. The person speaking the words would have no conceivable knowledge of these events, these initiatives, or how it works. The evidence they’ve found is cryptic and very limited. There’s a neat scene with a movie that’s a primary source and quite affecting – they should have just left it there, but the screenwriters seemed to want you to know their full explanation for everything, which would have been more excusable had it been, like, a good explanation, rather than the plot of five thousand video games and B-movies of yore. Let the mystery steep, dude. Show, don’t tell.

SPSFC#4 Quarterfinalist Review: Wakers of the Cryocrypt by Nathan Kuzack

This is my first review of a full read for the Peripheral Prospectors judging team for SPSFC#4. For more information about the team and our progress, please go to the team update page here.

The book is Wakers of the Cryocrypt by Nathan Kuzack (author site here). Nathan is offering this book for free through Google Books here. It’s also available on Amazon and Apple Books.

Blurb

A thought-provoking post-apocalyptic story about an unexpected reunion between humankind and the AIs it created.

In a world full of living machines one man may die… again.

The future. The human race is extinct. Earth is ruled by eltecs, descendants of the AIs humans created before their demise.

While searching for prehistoric cave paintings, two eltec explorers discover a hidden cryogenic crypt containing 23 perfectly preserved human bodies frozen inside crystal columns.

As eltec society argues over who might have built the crypt and what to do with it, one of its occupants is restored to life. Human beings are no longer extinct, but, for reasons of their own, not every eltec wants to see them come back. The only living human on Earth is in terrible danger.

My review

I enjoyed my time with this book. It was creative, exciting, featured a richly-imagined future world, and dealt with moral and ethical issues in an interesting way.

Plot and Characters

The story centers on several main characters, adopting their point of view or an omniscient point of view at various points. The human protagonist is a man given the name Lazarus. He awakes from a mysterious tomb (the cryocrypt) into a far-future, post-human world populated by sentient robots called Eltecs.

The Eltecs, descendants of human robotics and AI technology, live in a low-population utopian society goverened by a set of uber-intelligences. Even in their utopian future, they are factionalists. Some are fans of humanity, adopting human-like form and wearing clothes. Others are anti-humanity, adopting odd and unnatural shapes. All are protected from death by a cloning system that recreates and reloads them if they are destroyed, a la Paranoia.

Humanity has been dead for over ten thousand years, so the discovery of Laz and twenty-two other humans in the crypt, perfectly preserved, is a tremendously significant event. The Eltecs frequently cluck their steely tongues at humanity’s base, self-destructive instincts that led humanity to perish in an environmental and political cataclysm leading to a nuclear war long ago.

Thrust into this odd society, like an 18th-century savage brought back by colonialist explorers, Laz struggles to learn and adjust. He is afflicted by a mysterious amnesia, which prevents him from remembering his past life, although he seems well-versed in 21st century society and customs.

All of the above is established quickly, in the first few chapters, and the rest of the book is a tale, sometimes political, sometimes introspective, sometimes high-octane adventure, of Laz struggling to figure out who he is, why and how he was placed in this crypt, and how he will fit into Eltec society. His Eltec allies are often perspective characters, and their musings on Laz and their own society are interesting and robust. I don’t want to spoil the plot, which is fun, so I will leave the plot summary there.

My thoughts

As I was reading this, I was reminded a great deal of the many original-series Star Trek episodes where Kirk and Bones and Spock discover a planet living with very different social rules, often derived from 20th century America. Our brave Starfleet visitors have to figure out how the society works, and often what is wrong with it, before judging them, punching some people, kissing others, and flying away 43 minutes later. This absolutely isn’t a diss – I loved those episodes – but there’s a parallel there.

I was also reminded of fables or parables, stories told to explore moral issues. There’s a lot of judginess in many of the characters, and moral flaws and collective guilt are frequent concerns. The language of the book fits this style as well, with characters often ruminating about the sins of the past (or present), sometimes in bold declarative sentences.

To me, the main character’s amnesia didn’t seem necessary, although it’s explained and justified as the story progresses. It was a little tropey, and I don’t think the story would have been too different had he known he were a blacksmith or a baker or whatever. It did give him a constant sense of not knowing himself, which worked, but it also made him a limited character. There are books and shows where that trope is used better, The Bourne Identity being a big one, where hidden skills and connections are discovered, but Laz didn’t seem to have any of these. A new TV show I like, Doc, has amnesia as a central theme, and even though it’s a cheesy plot device, they’re deploying it well and capitalizing on the main character’s alienation from her past self as she learns more about it.

The book got more action-packed as it went on, which was fine and exciting, but the main human character lacked agency and control throughout the whole thing, leaving him subject to the manipulations and machinations (get it?) of his tormentors. The ending, in particular, seemed like a place where he and his friends were far more spectators than protagonists, and I wasn’t a big fan of that choice. This was the book’s biggest disappointment for me, although as an author, I certainly know it can be hard to stick the landing. I actually thought the Eltec characters, especially Shulvara, were more both more interesting and more capable characters, and I’d have preferred to spend more time in their chrome crania rather than in Laz’s largely empty one.

One quibble for me was the Eltec society and speech. Despite being robots from the future, they spoke very much like 21st-century humans, even to the point of using “gonna” and “wanna” frequently, which grated. They also used 21st-century idioms frequently (e.g. something up my sleeve) which seemed out of place for sentient robots in the 33rd century. Their culture and personalities were also very human-seeming, which added to the Star Trek/parable feel but which seemed a little jarring to me, who would expect the Eltec society to have evolved into something more different in 12,000 years.

There was also some odd fixation on sex, even from the robots, and some repeated male gaze from Laz towards a fellow crypt resident. Even the robots got into ogling people sometimes, apparently totally on board with a 21st-century standard of Hot-or-Not. I’m not a prude at all, but this seemed out of place. It totally wasn’t a big deal, not frequent, and didn’t detract, but the few mentions of orgasms and cocks and lust and such didn’t (for me) fit the nature or tone of the rest of the story, which was closer to classic sci-fi and focused on other, cooler things.

The POV was not quite fixed, sometimes restricted to one character, sometimes omniscient with thoughts from all of them, sometimes party to observing events none of the main characters could see, and it sometimes floated from one to the other within a paragraph or two. It was a little fuzzy – not bad, but as an author who worries about that stuff, I couldn’t help but take note.

Summation

This was a good book, often exciting, thought-provoking, funny, and emotional, with a creative future world to explore and a lot of moral questions to think about. Kuzack should be proud of what he’s done with it. It well-deserves its quarterfinal spot in the SPSFC. Because it’s the first of our quarterfinalists I’ve read, I don’t have a real sense of how it will stack up against those others, but I recommend it, especially if you liked those old Star Trek morality plays.

Notes on the departing books – SPSFC #4

This year, I’m on the Peripheral Prospectors team as a judge for SPSFC. We’ve recently announced our six quarterfinalists, as you can see in this post with more information and previous posts available on the team page here.

I’ve been a participant twice before, in 2021-22 (Daros) and 2023-24 (Kenai). I’ve been in SPFBO four times, I’ve done BBNYA twice, and I’ve entered another couple contests. Although I’ve met with success in some of these contests, I have also at times exited (very) early, and I absolutely know how much that stings.

In that spirit, I thought I’d share what I liked about each of the books I read that didn’t progress beyond this stage. Our judging team of five split our 31 submissions into two groups, with each judge assigned to one group or the other. For each of these books, I read the opening chapters, usually 20 percent or so, which is the expectation for the “scout phase” of the competition. So, these comments (and the quarterfinalist status) aren’t based on the whole book in my case, although some of the books below got full reads by the other judges.

I’m not including any critiques or problems I might have had with the books, because that’s not the point of this post. I’m just looking to celebrate and highlight these books and authors as they depart the competition.

309

This had an exciting opening with definite alien invasion vibes. The characters had strong voices and personalities, and the invasion and mysteries were intriguing. The story has a good old-school sci fi vibe – I was reminded of H.G. Wells’ War of the Worlds, with all the tension and horror that scenario provides.

Battle Calm

This book quickly established a world at war with a merciless foe along with a band of rebels fraught with their own internal conflicts. The dialogue was snappy and emotions were high, with a number of mysteries (both past and future) set out for the narrative to unwind. The nature and behavior of the enemy here was creative and interesting, and the hierarchy and mistrust in the human forces was tense and at the breaking point nearly immediately. The desperate situation of the main character at the opening was a good way to introduce all of this.

Chasing Naomi

I really enjoyed my time with this one. It had a fundamental goofiness and high-concept spirit that worked for me. The main character was plucky and appealing, and the ship and ghost-people picking her up were fun and funny. Because of the scout stage partial read, I didn’t get far enough to see where it was all headed, but it had a bunch of tropes I enjoyed – fish out of water human among advanced non-Earthlings, a la Hitchhiker’s Guide, sassy ship’s computer, space battles, negotiations and laws, superhero-ish main character discovering her powers.

Children of the Fall

This was a hyperviolent, breakneck pace view of a future dystopian world. Some very creepy scenes with artificial people gone bad, and some zombie-flick-style action with hapless humans facing killer beings. The main character’s worries about battery life were a great way to add tension. There was also some really interesting use of language here – words, phrases, and images that were used in ways that were unexpected and thought-provoking.

The Dream of the Forest

The opening scenes here are a quick contrast – a loving couple (actively loving, if you know what I mean) with high status, wealth, and privilege, although in a restrictive society with some draconian rules. Immediately, there’s a bitter, awful betrayal, one impacted by those draconian rules and designed to exploit the high status, throwing everything into turmoil. It’s a raw, emotional opening, promising high stakes throughout.

Eye of Destiny

This was a two-sides story, with one side being young humans whose father is caught up in mysterious research, and the other being an alien menace to all of humanity. The human characters had clear, established relationships, and the growing sense of something wrong on Earth, with exploration and discovery, was engaging, promising higher stakes to come. To me, it kind of read like a dystopian future story targeting the young adult market, maybe like Divergent or Maze Runner, although with an Earth much closer to our real Earth than in those stories.

The First Herald

I liked this one and enjoyed my time with it. There was a strongly hierarchical dystopian future, with a strong undercurrent of family politics and conflicts, with people operating at many different levels in society. The future world was interesting and compelling, clearly having a lot of planning and thought behind it. The dialogue and writing were engaging, and the mystery and conspiracy afoot were intriguing, with hints of an equally complex counter-culture full of rebels (and backstabbing too).

Hauler

This book had a ton of charm, with an everyman protagonist constantly struggling with a system that wants to hold him down and exploit him, not always making the best decisions, but aware that he is not, which is fun. The growing danger and entanglement were handled well, and there’s also a lot of humor and colorful characters as this one progresses. I could totally see this as a goofy sci-fi movie, probably starring a pro wrestler.

Horizon

This book opened with a tremendous space battle full of panic, despair, and violence. Really dramatic beginning. The book moved on to the aftermath of that disaster, and you get a better sense of the setting, the conflict, and the characters involved, all of whom are brimming with emotion and tension. Lots of action here, and squarely in the tradition of a future with warring ships and a bigger universe to explore.

Mushroom Blues

This was a really, really interesting book, very well written, with a complex society reminiscent of colonial powers and resistance struggles on Earth, but set somewhere else, an imagined non-Earth but very Earth-like place. Adding to the weirdness is the fact that the subjugated people are fungal organisms, although they have many human (and relatable) characteristics and emotions and desires. The vibe is 20th-century hard-boiled detective, which works well, and the dialogue is real-seeming and the pace taut and exciting while sometimes taking pauses for some neat imagery and reflection on the gritty world. This one was hard to categorize – it’s doing well in SPFBO, although some of the judges there are wrestling with whether it’s fantasy (see here). Similarly, we wrestled with whether it’s sci-fi – there’s a scientific basis for the mushroom people’s biology and weird powers, but (at least in the opening I read) there’s not advanced human tech or spaceships or that kind of sci-fi staple, nor is there a future setting – just an alternate Earthlike world where mushroom people exist along with humans. Regardless of the categorization, it’s undeniably a good book, well-written and tremendously creative.

Non-Conscious

I liked this one. It was definitely quirky and coarse, with a lot of crass humor, sex, and language you’d never use in front of your grandma. The premise of a vibrant computer game world with real-world corporate workers running it is not new, but it’s fresh and intriguing here, milking the computer game scenario (and the power and control the corporate workers have in it) for all those tasty plot bits and also having a desolate, confining, dysfunctional corporate and workplace structure with pissed off people taking shots at each other. A lot of imagination went into this, and if you can abide the rawness of the sex talk (and sex scenes) and profanity, you’ll find something to chew on inside.

Use of Emergency

I liked this one a lot – it had a great set-up with a plucky heroine bucking an unfair system, finding a way through impassable societal and career barriers even if she has to bend the rules. The sleeper-ship scenario was well-described and seemed real and authentic, and (unlike many of these entries) I found the protagonist relatable, fun, and easy to cheer for, and the mystery that was just getting started in the part I read was engaging and juicy.

The Widow’s Tithe

I enjoyed my time with this one too. It had a very high-concept setup, full of future media celebrities, gunfights, megacorps, and bullets-flying action. You’re quickly aware here that everybody is a bit of a caricature, like in 1980’s sci fi movies, but it works (just as it often did in those). The reality-TV military commando squad might not be realistic, but it’s fun, and the catty, egotistical, self-absorbed main character is fun to watch as she navigates a huge setback and a new life full of trials. You’ll know quickly if you’re going to like it, and if you go for this kind of thing, it seems likely to pay off.

A review of Echo (Marvel/Disney+)

I often post reviews of stuff I watch on Facebook, and I thought I might share them here as well. Here’s my take on Echo on Disney.

Beware: Spoilers below!


The Good:
— The lead, Alaqua Cox, is a tremendously intriguing actor – I’ve thought so since she showed up on Hawkeye, and this show really lets her go hard. She is up to the challenge. She’s got a tremendously emotive face and great physicality for this role.
— The care they took to include sign language in so many scenes was really neat. It slowed down the show and made each word signed more important, but that is 100% accurate to my experience with working with deaf colleagues, and it gives the show a different and valuable pace, flavor, and feel. Also, there is some great acting and emoting you can do while signing, and many (though not all) of the actors understood that and used it to great advantage.
— A lot of the fight choreography, especially in the first episode, was awesome – snappy, long sequences with cool choices and exciting moves. Later episodes had some similar shining moments but didn’t quite sustain the level of the earlier episodes.
— The setting in the midst of a fictionalized Oklahoma Choctaw community was new and different and intriguing, although Marvel fake history seemed to replace real Indian culture in some key areas, always to the show’s detriment.
— The journey from bad guy to (sort of) good guy can be a really interesting one, and Maya does have some of that cool antihero juice here. It doesn’t quite pay off, but her criminal background is present in her decisions and motivations, her assessment of herself, and in her fractured relationships with her former family and friends, and when it works, that’s strong stuff. It doesn’t always work, and I think it should have been easy to make it work better.


The Meh:
— The story, which seemed like it might be cool initially, devolved into standard superhero stuff, which is stuff that I’m very bored with after so many Marvel and DC movies. This isn’t entirely fair to the show, because the inclusion of Choctaw historical (or historically inspired) and mythological figures added depth. However, the show was still an “I suddenly have magic powers” superhero origin story, and the powers were never well-defined or even used much, except to make the final conflict not very interesting on screen (although an OK payoff for the mystical plotlines that came before).
— The storyline stalled out a bit in the middle episodes, although they all had interesting parts. Mostly this was because the central conflicts (both comic book battles and character interactions) kept getting derailed rather than moving forward, and the stakes and options and motivations weren’t usually well explained. With regard to the central comic book plot conflict, if what Maya was doing was as dangerous as everybody said, then (1) Maya would know this and should have planned better, and (2) we shouldn’t have had time to be dorking around with all these non-super characters in a Choctaw version of Northern Exposure. Instead, it was like the big bad guy threat just got turned off for long stretches so we could show family and community. The tension between Maya and her relatives and friends was at times interesting, but it wasn’t fully defined and then never really resolved, except that everyone easily became friends again when they needed to.
— The final conflict and battle were underwhelming, weirdly constructed from a plot perspective, and short – I was hoping for more badass kung fu action, and I instead got some wonder-twins we-win-because-we’re-magic stuff without even providing satisfying deaths for the main opponents. Most of the guys defeated here were nobodies who just showed up in cargo vans – no characters, no history, no motivation, just default. That doesn’t resolve much of anything, story-wise, and it’s not a satisfying ending. They can just send more vans next week, maybe with people who will actually pull the trigger rather than taking prisoners.

The Bad:
— Kingpin is just a terribly bland character, one with no interesting or redeeming qualities or complexity in terms of motive or desire. He’s such a default bad guy, and such an obvious villain, that everybody working for him has to know that he’s just completely evil and they’ve made a terrible career choice. Anytime you execute your henchmen for no reason in front of other henchmen, you create what should be insurmountable HR problems, but henchmen never seem to deal with this in realistic ways. Definitely not here.
— In this show, Kingpin has somehow survived getting shot in the eye, which itself is ridiculously annoying. I mean, that should kill you, and it was really satisfying in Hawkeye when Maya turned on him and shot him – a real emotional high, worked up to and well-deserved. Having him miraculously survive that is a cheap, bogus reset which is just stupid and stalls out any character or plot development that might otherwise happen in the wake of his death.
— Also, they are trying so hard here to give Kingpin a tortured backstory that makes him soft towards Maya, but it’s all just clunky and weak. Fisk is ruthless. Utterly. They try to show him bonding with Maya, and I suppose that might melt his evil heart some, but not after being shot in the eye. That’s just out of character. The scenes of him acting hurt at her betrayal, yet still giving her multiple chances (sometimes at stupid ultra-convenient plot-breaking moments), were just annoying and painful to watch. It would have been a much better show if he’d just turned cold and ruthless from the start, and Maya was having to actually defend herself and her community against his overwhelming rage rather than refusing his gift of cookies. Sheesh. So weak. Better still, introduce a new, more complex bad guy trying to settle the score after Kingpin’s murder. That would have been great.

The Verdict:
This show has lots of good parts, but I was left a little disappointed at how it came out. If you’re a fan of Marvel stuff, or if you want to see a cool take on a superhero with a (prosthetic) foot grounded in both the native community and the deaf community, this might be the show for you. If you want a satisfying story or complexity that pays off rather than fading away, you can do better in other shows. The Hawkeye show was, I thought, one of the best of this kind of show, in no small part because of Maya (and Ms. Cox) as a villain. The Hawkeye show played a lot of it for laughs, while there was darker subject matter here in Echo. This still tried for some lighthearted comedy, and I appreciate that, but they didn’t quite get the mix right.

Note: I don’t read comics and have no particular attachment to superheroes. Just watching the action shows available to me, and happier when the leave the woo-woo super stuff out. I think that’s why I liked the Hawkeye show so much – he’s just a mostly normal dude. They almost did that here, but not quite, and it would have been (I think) a far better show if the power of the ancestors had manifested in Maya’s character and heart rather than in her glowing wrists.

Akata Witch by Nnedi Okorafor

I quite enjoyed this story from Nnedi Okorafor. Structurally, it’s quite similar to the first Harry Potter novel (and many other such stories) – a young outsider with an unstable family situation discovers something special about herself, and a hidden world full of people with magical power, often goofy, and with a cadre of young juju-using friends and a mysterious enemy on the horizon. It also seems to be directed at a younger YA/MG audience, although I found plenty to enjoy.

I found the plot and the inevitable battle engaging but not really original or strategic. In the climactic engagement, the characters did use abilities and followed traits developed earlier, but there wasn’t a really a cycle of defeat, setback, learning, and reengagement which might have made it more than just an unstoppable train towards predetermined destiny. It was still exciting, though. I actually enjoyed the big soccer game more than the battle, even though that was just a pure sports-movie feel-good scene.

What sets this book apart from others are three things – first, a very appealing main character, second, a rich and wonderfully detailed magic system and community and world, and third and perhaps most important for this Iowan, a window into everyday life and culture in Nigeria. All of these elevated the story well above a typical magic school tale and made reading memorable and rewarding.

Book review: The Deeping Well

Ian Lehrer’s The Deeping Well is a dense, exciting tale of the subterranean. Set entirely in the caverns, tunnels, passageways, and cities carved in rock below the surface, Lehrer brings to life a richly detailed world, complete with many distinct cultures. There are the underdwarves, portrayed here with a stratified, militaristic religious society, and the dark elves, present at the edges of the world but often deadly and malevolent, and the gnomes, represented here by Flannyrd, a curious, wise, and well-traveled woman who initially seems to be a mere trader.

Each culture comes with a distinct history, lore, and language, sometimes revealed by scholarly articles included in the text, but more often by little details sprinkled into conversations or situations or through discoveries by the characters. The caverns and tunnels are full of danger, whether dangerous falls and climbs, beasts that hunt in the shadows, rushing underground rivers, foul undead scavengers, or nefarious villains. This world, with all its rich detail and differences from the surface, fills the story with a strong, gritty flavor of somewhere wholly different from what we know. Light and food, both in limited supply, are constant concerns, and Lehrer’s imagined societies all have ways of dealing with the harsh darkness that surrounds them.

The most interesting and most central race of deep dwellers in this story is the Ta’tlan, an ancient race of warriors. The main character, Cagtlan, starts the book in training to become one of the elite warrior caste, the Ayengalli, in an enclave of the Ta’tlan. These warriors fight with two swords, one to kill, one with hooks to catch or break weapons, and Lehrer’s descriptions of combat are vivid, exciting, and easy to follow. They also use Litanies – meditations that give them keener perception, the ability to cloak themselves with shadow, or the frenzied passion of fire. The Ta’tlan culture has multiple castes, a long history, and a complex religious and cultural tradition, and figuring out the intricacies of how this all works is one of the real pleasures of the book.

The story feels episodic, with distinct breaks and travel between locations, as Cagtlan and Flannyrd embark on a journey that takes them far across the underworld in pursuit of an ancient mystery and a treacherous enemy. Their quest changes shape and grows in importance as they begin to understand the forces arrayed against them, and as they find companions and villains along the way. Cagtlan is steeped in his culture, but he begins to understand more about its origins in antiquity, and he realizes some of the lessons he’s been taught make him weaker rather than stronger.

There’s a ton here for fantasy fans. Magic, epic battles, victory, loss, poison, schemes, assassins, traps, sneaking (a lot of sneaking), ancient lore and artifacts, and lots of growly dwarves. Surrounding all of it is the rich, living world Lehrer has created below the ground, affecting all of the people and the cultures in ways that feel practical, natural, and ancient. Some books have a bunch of backstory and lore, and you end up bored to tears reading yet another Elvish poem or song of the trees or whatever. Here, Lehrer gives you enough juicy details to spark interest and give context but not so much that it ever feels like didactic showboating or a chore.

A rip-roaring fantasy adventure with all the right trappings and a grimy, grim, and new world to explore. Highly recommended.

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