Dave Dobson

Author

Team 1.21 Gigawatts – Our SPSFC #5 Semifinalists

For more team updates, check out our team page here.

The process

We began the competition with 25 books.

At least two judges sampled each of these, often three or all four of us. We conferred and discussed, and we settled on six Quarterfinalists.

The Final Season, by Andrew Gillsmith

Gamer, by Belinda Crawford

Who Nuked Silicon Valley?, by Mike Donoghue

The Warm Machine, by Aimee Cozza

The Triangle Age, by David Aumelas

Black Sails to Sunward, by Sheila Jenné

At least three of us read each of these books and posted individual reviews, which you can find linked from our team page here.

We enjoyed each of these books and the wonderful creativity and imagination that each contained, and each book was absolutely worthy of its progress in the competition. However, we have to pick two semifinalists. Each judge rated the quarterfinalists they read on a 1-10 scale, and we ranked them by their average rating by all judges who read each book. Our rating process led us to a very close finish between three books:

Our two semifinalists ended up with an average rating of 8.0, while our third-place book was just a hair behind at a 7.875. With sincere appreciation to the twenty-five authors who shared their books, their worlds, and their imagination with us, we are ready to announce our two semifinalists, each of which will go into the next round (and beyond, if they make it to the finals) with an 8.0 rating from our team.

Our Semifinalists Are:

Congratulations to the semifinalists, the quarterfinalists, and to all our authors for sharing your work and putting your cool, imaginative ideas out there into the world. We’re all the better for it.

SPSFC#5 Quarterfinalist Review: The Final Season by Andrew Gillsmith

This is my fourth review of a full read for Team 1.21 Gigawatts for the first round of SPSFC#5. For more information about the team and our progress, please go to the team update page here.

The book is The Final Season by Andrew Gillsmith. The book is available from Amazon.

Blurb

For fans of Douglas Adams, Kurt Vonnegut, and PG Wodehouse.

It’s one thing to know that the End is coming, quite another to know the exact date and time right down to the nanosecond.

Such is the unhappy fate of the inhabitants of Rexos-4, a once-thriving planet that has lived under the doom of an inevitable apocalypse for millenia. Their entire philosophy of life may be summed up by the phrase “Mxtlpicam’ bnak ooligapn,” which in most languages translates to something along the lines of “What’s the bloody point?”

Unbeknownst to the poor Rexans, their predicament has also been the subject of the longest-running and most successful reality television series in galactic history, now translated into over 200 million languages, with closed captioning. With the end of the world just around the corner, the show is entering its all-important final season. Everyone knows how difficult it is to pull off a satisfying finale–such stakes fill even the most hard-boiled Gallywood executives with fear and trembling.

Join Gumpilos Tfliximop, Elvie Renfro, Rufus Camford and a cast of colorful characters as they battle the notorious showrunner (and subverter of expectations) Betty Neezquaff, all while tackling the big questions of life’s meaning and purpose with wit, warmth, and–dare I say–optimism.

The Final Season is The Truman Show meets the Hitchhiker’s Guide to the Galaxy, with just a dash of PG Wodehouse.

My Review

This is a really funny romp done in a style very reminiscent of Douglas Adams. Gillsmith’s clever prose, told from the POV of an in-world narrator observer, shines, even when he goes off on silly (and sometimes deeply thoughtful) tangents. The world and the alien people in it are (despite complicated multisyllabic names and varied body morphologies) deeply human, and Gillsmith uses them and their situation to do a Jonathan Swift-style takedown of humanity, media, and ambition.

Plot and Characters

The book starts with a totally-out-there killer concept – a world that has been the subject (unbeknownst to them) of a long-running reality TV program, and which is now only weeks from destruction. This is introduced by the narrator, who self-describes as a mid-level writer for Gallywood, the entertainment industry that has run the show (and many others, including a not-too-disguised Star Wars homage). In reality, I suspect the narrator sounds an awful lot like Gillsmith does, but that’s fine – he’s clever, eloquent, and full of cynicism and wry observations.

The main plot follows a lovable couple on the doomed planet, and it starts as they meet and fall in love, a desperately romantic thing to do as their world is ending. We follow them throughout the last days of Rexos-4, but we also follow four Gallywood characters – producers and interns and managers – as they scheme about how to handle the end of their long-running program (and of Rexos-4). Some of them have noble goals, trying to save some of the victims, while others are so cynical that they are rooting for a tragic ending to the show in order to please critics or their own aesthetic taste. This conflict plays out in a slim novel frequently interrupted by observations, explanations, ruminations, and general silliness.

My Thoughts

Like the Hitchhiker’s Guide books the plot here is secondary to the jokes and commentary. Unless you are Douglas Adams, that is a risky thing to try, but Gillsmith’s fun style and the absurdity of the views and situations and people he’s describing more than make up for a plot that sometimes lurches around and never seems to matter that much, at least until some poignant moments towards the end, which also work and, though somewhat out of keeping with the breeziness of the rest of it, were effective and unexpected.

One other difference here from Douglas Adams is the scale and sheer goofiness of the universe described (where the scale is smaller and the universe, though silly, slightly less goofy). There are the same silly societies and weird technology and amusing references, but the focus is much tighter, on just a few people and just a couple of alien races (although they’re so human as to not seem very alien). I think there’s also a little more of a search for truth or meaning here, and maybe a little more social critique, than I remember from the Hitchhiker’s Guide books, although I read them long ago.

The book largely worked really well for me, and I really enjoyed it. If I were going to offer some criticism, it is that the plot mostly didn’t really matter (despite being about the deaths of billions), and the people making the big choices didn’t seem to have complex motives, or at least, they weren’t complex other than to set up a joke or an extended amusing ramble. I guess I mean that while they were very funny, they were either Tess Trueheart or Waluigi, complete with mustache twirling (or virtual twirling) without much complexity or agency beyond that, and in many cases their elaborate strategies didn’t work and were just swept away by the next silly thing.

That breezy, comic tone and back-and-forth plot made what I felt like the emotional climax of the book feel slightly off-kilter or off-tone for me, in that it dove deeper and assumed a seriousness and complexity lacking in the rest of the story, although it did embrace a lot of emotions not previously explored. In the copy I had, there were also a good many formatting or punctuation errors, including a lot of extra mid-sentence line breaks and some paragraphs where two people spoke in succession, a dialog no-no. Those didn’t hinder anything, but in case Andrew ever reads this, it might be worth making sure they’re cleared up in the official published work.

Summation

This is a really good book, and Gillsmith is a clever, funny writer. Comedy in sci-fi is actually a little hard to pull off, especially if you’re putting yourself next to one of the masters of the genre, as his book description does. But he pulls it off well, and this is a quick, fun read that will make you laugh a lot and think more than you expect.

The Indie Author Achievements List

I made this a couple years back with help from some community suggestions, and it was a lot of fun. I hope you enjoy. How many points do you have?

The Indie Author Achievements List

By Dave Dobson (https://davedobsonbooks.com
with contributions from the community

Level 1: Newbie (1 point each)

  • Deforestation: Publish in paperback format as well as ebook
  • OMG What: First written review from someone with whom you’ve never interacted 
  • Golden OMG What: First five-star written review from someone with whom you’ve never interacted 
  • Hope Dies: Experience a ≥50% drop in sales/pagereads from one month to the next
  • Misdirection: Start a sequel but then switch to another project which you also don’t finish
  • Modicum of Notoriety: First unpaid review on a book blogger’s site
  • Into the Ether: Give away at least ten copies of your book to friends and relatives who then never mention the book to you again so long as you both live
  • False Start: You get one-starred by somebody who read less than 20% of your book
  • Dreams Vanish In Daylight: You return free ebook codes that nobody ended up wanting
  • Fiscal Responsibility Be Damned: You send a paperback copy at your own expense to somebody in a different country
  • Winning: You make at least ten social media posts about your writing that garner zero comments, reactions, or shares

Level 2: Wannabe (5 points each)

  • Parasites: First unsolicited spam from book marketing scammers
  • Motherf%&$ers: First copy shows up on book pirating site
  • They Really Love Me: Make it out of the initial phase of a book competition without being cut
  • Back to the Well: Publish a second work
  • The Well is Dry: A second (or later) work has consistently under 10% the sales of your first book
  • Hey, I Have To Pay Taxes: Make at least $400 in total revenue in a year
  • No, I Don’t Have To Pay Taxes: Make at least $400 in revenue but spend at least three times that on covers, editing, marketing, and advertising
  • Islands in the Stream: You are mentioned by someone you don’t know and haven’t paid in video format on a TikTok/Reel/YT Short
  • We’re Ready For You Now: You do your first interview or book chat with a blogger or author
  • Ha Ha Sigh: An interview you did with someone has less than 30 views after a year has passed
  • Unrequited: Be rejected for BookBub Featured Deals at least fifteen times.
  • When Hope Is Gone: You’ve given up on promotion in despair, letting all your ads lapse, and then somebody buys at least four different books of yours in a single day
  • No, That’s Not Me: Positive mention of your writing makes your day, but then you realize they are actually talking about a different author entirely
  • Now Wait A Minute: You are one-starred for elements that appear nowhere in your book
  • Noble Wounds: You are one-starred for elements in your book that are the heart of what it’s about
  • I Done Told You Already: You are one-starred for elements in your book that are in the description or content warning you provided
  • No Thank You: Someone returns your free book
  • Pedantic: You explain to somebody how word count is a more useful metric than pages
  • Bullet Points: Your book is included on a list of some sort (either good or bad, who cares, at least they know I’m alive)

Level 3: Stylin’ (20 points each)

  • The Big Regret: Spend over $300 on some form of promotion or in-person event that creates less than $50 of revenue
  • The Brick Wall: Do The Big Regret (above) three or more times in different venues
  • Unengineered Shelfie: Somebody you don’t know and haven’t paid posts a picture of a bookshelf and your book is on there somewhere
  • Holy Fan Art Batman: Somebody you don’t know and haven’t paid creates a visual representation of your characters or your world (a song counts too)
  • Benevolent Overlord: Somebody who has at least 500 reviews on a single book praises your book and appears to have read at least some of it.
  • Unintended Hemingway: Somebody praises a subtlety in your book (foreshadowing, symbolism, metaphor) that you 100% didn’t intend when writing
  • Memelord: A post you make on writing or books gains 500+ likes
  • Starstruck: You are recognized by a fan you’ve never met before somewhere unexpected (public bathroom, gym, best friend’s wedding)
  • Well Actually: You find yourself offering more than one paragraph of completely unsolicited advice to someone just starting out
  • Hey, I’m A Genre Now: Somebody uses your name to describe your style of writing or all your books at once 

SPSFC#5 Quarterfinalist Review: Gamer by Belinda Crawford

This is my third review of a full read for Team 1.21 Gigawatts for the first round of SPSFC#5. For more information about the team and our progress, please go to the team update page here.

The book is Gamer by Belinda Crawford. The book is available from the author’s site.

Blurb

Vlad – gamer, hacker, scourge… Angel of Death.

Vlad’s parents died in a car accident; she can still feel the flames licking her skin, smell the burning batteries and fire-retardant. Except it wasn’t an accident, someone made it happen.

She’s has spent the last nine years tracking those responsible; planning, plotting.

She’s almost done.

When the last move is over, her opponent will wish they never played with the Angel of Death.

Get ready to jack in and play along as Crawford masterfully weaves a complex, action-packed tale of virtual reality and revenge.

My Review

Of all the books I read during our scouting round, where we read the first part of each book to come to our quarterfinalists, this one definitely had the clearest and most intense sense of style. It dripped with cyberpunk goodness, reminding me of my time with William Gibson’s books, of my many Shadowrun adventures back in the 1990s, and of my heartily enjoyed playthrough of the Cyberpunk PS5 game. Coupled with a strong vengeance motive (as is clear from the blurb above) and a bunch of richly realized game-based scenes, some with a cool LitRPG flavor, and a full cast of characters who would be at home in NeoTokyo or Neuromancer, and you’ve got a rich story based on a solid foundation that I know took a ton of work to put together.

Plot and Characters

The book mostly stays with the main character, Vladana Tong, although there are occasional chapters from other points of view. She’s a handful – a badass hacker, a netrunner, a Scourge (the book’s lingo for someone who plays in the main VR game but hacks the system for advantages), and also on a personal quest to avenge her parents’ murder.

The plot basically follows that whodunit mystery to its conclusion, although there are tons of side adventures full of midnight motorcycle rides, secret hacker lairs, esports and politics, shady megacorps, and skeezeball lowlifes. Vlad has a past life she gave up to steep herself in the hacker world, and some folks reappear from that time with complicated relationships to who she is now. Her parents have left her a confusing and unclear legacy that she needs to unravel to understand why they died. She also falls in with an esports team full of colorful larger-than-life folks. They need each other but don’t trust each other, and there’s a lot of interesting jockeying there as the titular gamer part of the book occurs over a series of virtual-world trainings and combats. There are also shadowy criminal elements, sometimes pursued by Vlad and sometimes pursuing her. If you get the idea that there is a ton happening in this book, you’re one hundred percent right.

My Thoughts

For me, the book’s biggest strength is its vibe, although “vibe” doesn’t really do justice to the complexity and worldbuilding going on here. There’s a huge lingo and futuristic cultural context to everything, from vehicles to tech to clothes to food to game tools to corporate shenanigans, and it runs rich and deep throughout the whole thing. There’s hardly a paragraph that doesn’t have some cool jargon or slang or tech to reveal. There’s a very cool running issue of how the game world works, and the sacrifices that some players make to get an edge, including fascinating descriptions of when characters suffer “lag” when the game world they were so immersed in carries over as hallucinations in “the Real.” The descriptions of the characters and tactics in-game were really fun for me, and the real-world grit and tension is just as interesting.

The vibe is more than enough to carry the book, and it largely does, which I think was probably Ms. Crawford’s goal. I loved all of that stuff, a lot. Where the book was weaker for me was in a few areas. One was a plot that jumped around a ton, focusing on different people and places, sometimes hiding information from the reader that would have been helpful to know. Vengeance plots are a little limiting in general, but the choices here made the story a little hard to follow for me. Vlad’s detective work sometimes made sense and led logically from one discovery to another, but at other times, she found a ton of bewildering stuff that wasn’t always clear to me (or her, I think), until she just pulled on a thread and got somewhere else. I think I would have appreciated more planning and more focus on the detective parts, and more thought than impulse on Vlad’s part in tracking stuff down. Sometimes she made what seemed to be rash and uninformed decisions, and sometimes those turned out to be exactly what she needed, while others were just as stupid as they seemed, but we sometimes didn’t find that out for a long time. She also seemed to be variable in her hacker competence – sometimes effortlessly deadly, and sometimes seeming to make basic mistakes. That made her a bit of a frustrating character to follow – at times, and especially towards the book’s conclusion, she was almost a spectator to her own mystery rather than the active, super-competent hacker sleuth she is in other parts. I may not be smart enough to have understood everything, but I had trouble figuring out the full plot of the mystery and all of the factions involved, although the big bad’s role is spelled out pretty well at the end, and the book has a conclusion that wraps most things up.

Another thing I had some trouble with was the intensity of all the characters, particularly with their emotional state. Vlad seemed to be in a constant state of near-explosion rage, and the side characters were often right there with her. That’s good for a few tense scenes, but it was way too much for me. She made a ton of errors by being impetuous and ragey, too, which added to my frustration. I know that was part of her origin story and her character, but I found that I sometimes wanted her to, like, make a sandwich, draw a bath, and watch some cartoons rather than tearing somebody’s head off in a screamfight, rage riding her bike, or punching herself to exhaustion in the gym. There weren’t a lot of fundamentally likeable characters in the thing, although some of the esports team got there. Even they would have hissy fits from time to time, though, and I just wanted to turn the emotional volume down a little. From an editing perspective, also, there were a LOT of comma splices, at least one every couple pages, and my radar pings at things like that.

Most of those complaints are nitpicks – personal-taste things, not harsh critiques. I did enjoy the book, and I really enjoyed following Vlad’s adventures. I might have made different (and no more valid) choices with regard to plotting, focus, and characterization, but I’m absolutely in awe of the depth and consistency of the worldbuilding, use of language, and vibe. All of this flavor seeped into every scene and sentence, popping naturally and sharply off the page. That’s great work, inspiring both awe and envy in this author, who has never even attempted anything this ambitious.

Summation

This is a solid book that well-deserved its quarterfinalist status on the full read. If you’re a fan of cyberpunk and gamerlit, you’ll find a ton to enjoy here, as I did. A richly-imagined near-future society and gamer/hacker culture spring to life here on every page.

SPSFC#5 Quarterfinalist Review: The Triangle Age by David Aumelas

This is my second review of a full read for Team 1.21 Gigawatts for the first round of SPSFC#5. For more information about the team and our progress, please go to the team update page here.

The book is The Triangle Age by David Aumelas. The book is available from Amazon.

Blurb

Earth is adrift. Its mass is spent, the moon ditched, and the sun is not even a memory. Five thousand humans live in its last city, Thule. None know where they started or where they are going, least of all Lowell.

Lowell scrubs the pipes beneath Thule. He knows where to push silt and how to break down a beluga carcass. For everything else he listens to Renth. Renth is a foot taller than anyone else in Thule and yet has never fallen in the reservoir, never been locked in a smoker. She knows the pipes matter. She listens to Lowell, and Lowell talks to no one else. He doesn’t need Thule, only Renth, height and all, until she pushes him down the deepest hole in the pipes.

To return to Thule, he will brave incineration, muskoxen, the vacuum of space and a giant fan. He seeks Renth, her embrace or her death, and to deliver a message he does not understand.

My Review

I was intrigued by this book from the scouting round, where we read the first part of each book to come to our quarterfinalists. It was clear it was well-written in a spare, interesting style, with a lot of mystery and brutality. Finishing the full book as a quarterfinalist, I found the strengths that were present in the opening parts continued throughout, although the story got a lot more convoluted and weird as it progressed. Taking another look at the blurb, I can see that some of the spoilers I was worried about avoiding are in there, although there’s a lot of detail left to discover.

Plot and Characters

The book stays entirely with a low-level pipe worker, Lowell. We meet him in the pipes below his city, where he explores, cleans, and maintains that system. We get the idea that his world is small, a single city with only a limited surrounding environment. Nearly everyone in the city works in one of several castes, helping the city survive. There’s also some intrigue, as it appears Lowell has been sent down into the pipes with an unsuspecting companion whom he’s been assigned to murder, and this isn’t the first time he’s had that kind of assignment. That’s the setup, and what happens as the book progresses starts there and cascades into a series of adventures (and misadventures) as Lowell figures out more of what’s going on in his little world. We stay solidly in his close 1st-person POV for the whole book.

It wasn’t immediately apparent to me, since I jumped into the book without reading the blurb, but the story is that Earth has mostly died, and the people in its remaining city, Thule, are clinging to life helped by (often failing) technologies that they don’t understand. Some of this world is deliberately confusing as it is revealed (e.g. the Sun isn’t where it should be, and the ecosystems seem pretty weird). Much of that confusion comes from the fact that all of this is interpreted by Lowell, whose interpretations are based on his understanding of his primitive society in Thule and through his religion, which he only partly understands, that borrows heavily from the Inuit tradition. The book is full of Inuit mythology adapted to the futuristic (yet primitive) setting. Lowell ends up discovering more about how the world and his society work, and exploring a lot more of it, but his interpretations are always colored by his primitive upbringing, his religion, and his limited understanding of the world.

My Thoughts

For me, the book’s strengths are several. It is absolutely not afraid to be weird, and to obscure what is going on behind its thick layers of mood and imaginative future history mixed with a society that is both highly technological and also stone age. Lowell and the many, many interesting people he meets do not line up in standard archetypes of villains and heroes. Everybody is both good and bad, and only a very few even know enough about their world to make anything other than individual moral decisions. And the morality they live under is something very different from modern Western traditions – life is a lot cheaper, and conflict and fear and exploitation are common. I was often surprised and intrigued by decisions Lowell and others made in the book, because they often weren’t what I would do. It is a credit to Aumelas that he accomplished that while making the characters individually and collectively consistent (mostly). The cultural vibe is also strong with this one. I’m not sure to what extent Aumelas is borrowing Inuit mythology and religion – I’m not an expert in that at all, and I don’t know if he has a personal connection to it – but that strong flavor permeates the whole thing, and if you’re willing to go with what can sometimes feels a little like cultural appropriation, it adds a richness and a flavor and an intriguing difference from traditional sci fi.

Where the book was weaker for me was in the story, which I found somewhat frustrating. That frustration comes from a big choice, one that deserves some credit, but it also made the book at times feel random and unsatisfying. That choice is to make Lowell ignorant of most of what he runs into in his many journeys, which makes him often misinterpret people and places and make impetuous, foolish decisions. That turns his journey often into more of a misadventure than an adventure, and it can make him a frustrating person to follow. In a way, I suppose he is like a character from a myth, wandering the Earth buffeted by the whims of the gods, which is a style of storytelling that has entertained people for thousands of years, but because we as sci-fi readers know a little of the truth of what he finds, his flailing and errors for me became tiresome, even if they were consistent with his character and experience. The most frustrating moments of this kind of thing were when he met people or entities who could absolutely have told him what he needed to know, but either they were vague about it, or he did some rash, foolish thing that kept him from learning. This is one of those books where if people had just had a few more conversations, the whole thing would have gone a lot more smoothly, and there was often no real reason not to have those conversations.

There’s also a lot of coincidence, with some significant deus ex machina moments. If you view the book as a myth – as Lowell probably experienced it – with a primitive person on a journey arc coming into contact with unexplained forces and powers, then the machinations are to be expected, but it does remove a lot of agency from Lowell and his companions, which made me sometimes wonder why we were experiencing the story from his viewpoint.

There’s some interesting musing on morality and tough choices, even though Lowell usually lacks the information to make informed decisions, but it’s interesting to see how he adapts his (very weird) situation to his religious upbringing and tries to find his way, often blundering, sometimes seeming completely amoral or evil, sometimes trying to help and protect. Several of the other characters and entities live with him in this highly conflicted space. Where it works, it’s interesting and tense, but where it doesn’t, it seems deliberately lurid or shocking and exploitative.

Summation

I can almost guarantee you haven’t read another book like this. It’s creative, it’s gloriously weird, it manages to hold both the primitive and the futurist in one space with neither ceding control, and it is almost always unexpected. I’m glad I had a chance to read it for the competition.

The Warm Machine by Aimee Cozza: A SPSFC#5 Quarterfinalist review from Archie Kregear

Here is a quarterfinalist review for a full read for Team 1.21 Gigawatts for the first round of SPSFC#5 by team judge Archie Kregear. For more information about the team and our progress, please go to the team update page here.

Blurb

When a robot built for construction work first sees an angular, sleek prototype military robot slink onto the base he’s working outside of, he immediately falls in love. The problem is, only anomalous bots understand the concept of love, and the lowly laborbot has not deviated from his default programming once. So he thinks, anyway. When the laborbot is scheduled for decommission, the military bot cannot possibly live without him, and the two bots set out on a path to find the fabled anomalous robot utopia Root.

My Review

Well, what’s not to love about a two robots, one built for construction and the other for military, becoming self aware and forming a relationship? The story is told from the POV of the laborbot, Sterling, as it is upgraded and nurtured by the military bot, Zev. The plot is driven by the search for parts, avoiding surveillance of those looking for rogue robots, and searching for robot utopia. In some sense the book is similar to any coming of age, or self awareness journey where the characters acquire more things and knowledge. The story often took me back to the late 1980’s and 1990’s when I worked in the computer industry and was constantly searching for parts and software to upgrade computer systems. The endless swapping of chips, boards, and disks then as in this story consumes time. What my background did allow me to see is the author’s extensive knowledge of computing. She put it all on display and thus the details tended to dominate the narrative while the plot took a while to develop and get to the end.

Plot and Characters

There are only two characters that matter, Sterling and Zev. A third character is introduced late in the book in what I feel was a introduction to another story. Zev comes in as the advanced prototype and it takes Sterling as a friend when it discovers the laborbot is self aware. There are parallels to Don Quixote and his relationship to Dulcinea, and others of this trope, as Sterling is greatly improved during the story. Sterling accepts nearly all the upgrades as it lacks the programming to really know what an upgrade will do. What the reader does get to see are the thoughts of Sterling through the upgrade process, which at times I felt were beyond what a laborbot should be able to think/feel. In the end, the character arc for Sterling is complete. Zev, also undergoes some deep introspection and a revelation about who/what he really is.

My thoughts

As the second book I am writing a full review for in SPSFC #5, I found the book well written. There is too much detail about all the upgrades, searching for parts, and explaining what software will do. The plethora of insights on the affects of the upgrades slowed the story down and this took away my enjoyment of the book. There was little tension to make me want to read the next chapter. The revelation of what allowed Zev to be sentient, left me disappointed as it wasn’t as miraculous as I had hoped or expected.

Summation:

The Warm Machine is an excellent dive into what a sentient robot might think and feel. The psychology and philosophy of the robots is explained thoroughly by this unique story and the parallels of how a human might find self-awareness under a mentor are well done. The author shows her mastery of language and does a great job getting into the processor of Sterling to reveal the innerworkings of what life is about.

The Final Season by Andrew Gillsmith: A SPSFC#5 Quarterfinalist review from Archie Kregear

Here is a quarterfinalist review for a full read for Team 1.21 Gigawatts for the first round of SPSFC#5 by team judge Archie Kregear. For more information about the team and our progress, please go to the team update page here.

Blurb

It’s one thing to know that the End is coming, quite another to know the exact date and time right down to the nanosecond.

Such is the unhappy fate of the inhabitants of Rexos-4, a once-thriving planet that has lived under the doom of an inevitable apocalypse for millennia. Their entire philosophy of life may be summed up by the phrase “Mxtlpicam’ bnak ooligapn,” which in most languages translates to something along the lines of “What’s the bloody point?”

Unbeknownst to the poor Rexans, their predicament has also been the subject of the longest-running and most successful reality television series in galactic history, now translated into over 200 million languages, with closed captioning. With the end of the world just around the corner, the show is entering its all-important final season. Everyone knows how difficult it is to pull off a satisfying finale–such stakes fill even the most hard-boiled Gallywood executives with fear and trembling.

Join Gumpilos Tfliximop, Elvie Renfro, Rufus Camford and a cast of colorful characters as they battle the notorious showrunner (and subverter of expectations) Betty Neezquaff, all while tackling the big questions of life’s meaning and purpose with wit, warmth, and–dare I say–optimism.

The Final Season is The Truman Show meets the Hitchhiker’s Guide to the Galaxy, with just a dash of PG Wodehouse.

My review

The premise of The Final Season is simple. The galaxy has been watching a reality show, life on Rexos-4, for thousands of years and the planet is now faced with total extinction. What could be better for the corporation that produces the show than to get a last final season. Then, having two residents of Rexos-4 fall in love, get married, and have a child in spite of the impending doom. Add in lots of corporate drama with colorful characters and present them to the reader with a
writing style similar to Hitchhiker’s Guide to the Galaxy and the book is highly enjoyable. The Hitchhiker’s Guide style isn’t maintained throughout as the story winds its way through the drama to the impending doom, which is a pity. The aliens, while not looking like humans, act like humans and left me with the feeling that the story was a familiar plotline set somewhere else in the galaxy. Overall, a well written fun read that lacks meaningful depth of plot.

A SPSFC#5 Quarterfinalist review from Wick Welker: Black Sails to Sunward by Sheila Jenné

This is the fourth review of a full reads for Team 1.21 Gigawatts for the first round of SPSFC#5 by team judge Wick Welker. For more information about the team and our progress, please go to the team update page here.

Black Sails to Sunward by Sheila Jenné

Swashbuckling Space Adventure

Black Sails is a well-paced, well written space adventure where the author drops a high sea pirate adventure into an geopolitical space opera. This is a fun read driven over a complex romance that is intertwined with the political brinksmanship that bubbles up over the length of the story. There is always a bit of contrivance when an author tries to hammer well worn tropes into a science fiction setting involving a terraformed Mars at war with Earth and the author rides close to that line but I found it to be quite successful.

There were immersion challenges as I first started reading the book. I found an equine Victorian social structure on a terraformed Mars to be a tad too demanding of suspended belief. My initial misgivings gave way as the story picked up with the aristocratic protagonist suddenly thrust into a war in which she must sail on solar wind space ships that function and are crewed remarkably like deep sea ships. Again, this demands a lot of the reader up front but then you realize the author has actually done quite a bit of work in working out the technology and science in which they are trying to immerse the reader. In other words, the author does get the pirate space ship thing to work and to be quite enjoyable. Once that’s out of the way, you get a story full of political and romantic tension which are most definitely related.

I enjoyed that the protagonist has quite the arc by the end which greatly impacts the wider conflicts of the story. And as I approached the end, the author provides more details about why the socio-political structure is the way it is which I found satisfying. The only thing missing for me was a more explicit backstory of the protagonist. The romance and the protagonist’s arc would’ve had more of an impact if an emotional connection was established first with those elements.

Overall, this is a fun and smartly written adventure that I found satisfying.


Wick’s reviews are also all posted on his Goodreads profile. Wick’s website is here.

Cynthia Dobson (1942-2026)

My mom, known to other folks as Cindy Dobson, died yesterday morning, April 15, managing to conflate both death and taxes in one bold move. She was 84. She spent a week in hospice after a serious stroke a week before. I was able to speak with her briefly when I arrived after the stroke and convey love from me and my family, and she understood despite being a little confused about what was happening. She didn’t speak or respond much after that evening, and she slept for nearly all of the next week, so her final moments were peaceful. She never wanted to linger in hospital care or be further disabled, and she had lived a long and interesting life with many joys. She had been very clear about her wishes, so the decisions we made on her behalf were sad but very obvious.

To me, of course, she was Mom, not Cindy. It will be impossible to convey in a note like this what she meant to me, but I’ll give you some details, at least. She was tremendously smart, earning an M.L.S. and a Ph.D. in sociology. She specialized in gerontology, which meant she was able to predict, understand theoretically, and complain with scholarly authority about everything that happened to her as she aged. She taught at several institutions, and she spent many years as a bibliographer at the Iowa State University Library, where she helped scholars and students by selecting books and journals for the library in the social sciences. That relatively rare profession meant that our house was constantly full of 3×5 library cards describing all kinds of books, which we as kids used as scratch paper, construction materials, boardgame components, and all kinds of other uses. She was phenomenal at research, and even in retirement she volunteered to help with some scholarly projects. A lifelong progressive and feminist, one of her proudest achievements was being part of a USIA grant that got her and some colleagues to Uzbekistan, where she taught classes and ran programs to help Uzbek women learn to launch businesses and establish themselves in what was then a very male-dominated traditional society.

She was also had a keen appreciation of the arts. There was no museum she would not enjoy visiting, some with a quick tour, others with seemingly endless, painting-by-painting ordeals. While I begrudged that some as a kid, I now absolutely share her passion for such places. She attended concerts, operas, and other performances all the time, and she served on the boards of music and arts organizations. Although she ensured that her communities would be well-supplied with classical chamber music, it was far more likely to be Willie Nelson, Johnny Cash, or Joan Baez that she cooked to. She was a voracious reader of all kinds of books, but her particular passion was mystery novels, which she’d often consume at a rate of three or four a week, and about which she always had strong opinions. If your mystery included recipes, or heaven forbid talking animals, it was headed back to the library with a hearty helping of scorn.

She traveled far and wide, both when we were little but even more as a retiree. We lived for a year in Ireland in 1979-80 on a Fulbright exchange, and she and my father lived in Scotland for two stretches later in life, which she loved. She and my dad always saved up their middle-class salaries for travel, and we had many grand adventures. She and my dad also went on a ton of foreign trips as faculty hosts with the M.I.T. alumni association, with my dad giving lectures to the tours about the places they went. This served both to get her to far away lands, where she loved seeing buildings and learning the history, and to do so quite cheaply, which was also a lifelong passion. She even reached Antarctica, giving her six of the seven continents.

As a person, she was fiercely loyal to family, and she had a big, big heart, helping many charities, with a growing focus on Native American communities after moving to New Mexico in her retirement years. She also always helped out friends and coworkers who found themselves in difficulty, providing whatever would help, whether that was money, clothing, transport, or a home-cooked meal. Her love ran deep, but that didn’t stop her from telling you when you were screwing up, which she did readily and sometimes with some gusto. She loved, respected, and emulated her parents, who met and fell in love in their thirties during the height of World War II. My grandmother’s radical thrift and efficiency, learned from growing up in a tiny community on Waldron Island in Puget Sound and honed by living through the Great Depression, passed on undiluted to my mother, who wasted nothing and always wanted to find the best use or the best home for everything in her house. That occasionally resulted in decisions I questioned, usually when searching through the long-expired food in the back of her fridge, but it was absolutely who she was, and she placed as little burden on the world as she possibly could.

For me, I could not begin to catalog everything she taught me and gave me, but I definitely owe her my love of books and of learning. She loved being curious and learning new things, and I was taught from a young age to learn and study and question. She got us to the Ames Public Library at least every couple of weeks to bring back a big stack of books, mine full of sci-fi and fantasy, hers full of mysteries, which is a cherished memory of my childhood. She was skeptical of (though proficient with) computers up to the day she died, and she didn’t understand or really condone my love of video games, at least early on, but as computers and games became more a part of my life’s work and success, she celebrated that with me. It was the books I wrote she liked most of all my achievements, though, particularly my mystery novels. I so enjoyed sharing those with her and hearing her suggestions and joys, and I will miss her love and support so much as I continue to write.

I learned most of what I know, the good parts anyway, about parenting and making a marriage work from Mom and Dad. Their 62-year marriage was full of adventures and challenges and joys and frustrations, but the care with which they raised my brother and me, and their constant respect, conversation, copiloting, and commitment to each other were the very best model, and one I follow to this day and beyond. Mom spent her last sixteen years using a walker and in frequent pain after a serious spinal incident and failed surgery, but she took that on with grace and will, and with frustration and regret, of course, but with very few complaints. Her mind was undimmed with age, and she conducted complicated financial and legal business even in her last years, not to mention critiquing mysteries, TV shows, politicians, and society with sharp wit and a deep understanding.

The picture above is Mom on the occasion of earning her Ph.D. in 1979. It’s one of my favorite pictures of her. How she managed to complete an advanced degree with her two idiot children placing demands on her time and sanity, I don’t really know, but if anybody was going to do it, she could. I’ll love and miss her always.

Gamer by Belinda Crawford: A SPSFC#5 Quarterfinalist review from Archie Kregear

Here is a quarterfinalist reviews for a full read for Team 1.21 Gigawatts for the first round of SPSFC#5 by team judge Archie Kregear. For more information about the team and our progress, please go to the team update page here.

Gamer by Belinda Crawford

Blurb

Vlad – gamer, hacker, scourge… Angel of Death.

Vlad’s parents died in a car accident; she can still feel the flames licking her skin, smell the burning batteries and fire-retardant. Except it wasn’t an accident, someone made it happen.

She’s has spent the last nine years tracking those responsible; planning, plotting. 

She’s almost done.

When the last move is over, her opponent will wish they never played with the Angel of Death.

Get ready to jack in and play along as Crawford masterfully weaves a complex, action-packed tale of virtual reality and revenge.

My Review

I was skeptical as I first started reading Gamer. A young woman, traumatized by an accident that killed her parents and left her physically and emotionally scared. Her pursuit to find the person responsible takes her into the world of her mother, a gamer and her grandmother, an owner of a gaming corporation and player of corporate games. My initial take was this would go along the plot lines of Ready Player One, and there are similarities. I wondered if the book would fit into LitRPG, but after a few chapters that idea was erased and put it into GameLit and could be a techno-thriller but I am not familiar with that genre. If I had read this as a sample in the early rounds, I might not have given it a passing grade. However, once the author has established the characters and world, the book takes off and maintains a fast pace to the end. Then as the blurb says, “Crawford masterfully weaves a complex, action-packed tale of virtual reality and revenge.”

Plot and Characters

The book is in third person following the Vladana Tong whose parents were killed in a car accident. Vlad was seriously injured and traumatized by the accident. The author excellently describes the scenes through Vlad’s flashes back to the accident multiple times. To cope she has taken up gaming and become a hacker and notable character within the gaming world. A world with high end computers running hacked code and players jacking up on high performance drugs. In the real world she is obsessed with finding out who is responsible for her parents death. It is this obsession that drives the plot.

The corporate and family intrigue is dominated by Vlad’s grandmother who plays the stereotypical roles of demanding family matriarch and win at all costs corporate head. She works well in the story as the antagonist and Vlad’s initial suspect. 

On the gaming side of the plot is the team Vlad is recruited onto. Initially the others on the team think she is only an excellent player and it isn’t until late in the book where they find she is a hacker. Vlad, being a loner most of her life, finds it difficult to accept being part of the team while the team slowly considers her a valuable member. In the end they are an integral part to discovering the answers Vlad is looking for. 

As for the science of gaming the author did not stretch my imagination all that much. The world is futuristic but not so much as to provide new ideas or concepts. Jacking up a player’s performance using drugs and the use of player pods or game cubes are not new. With that said, the book is not about the hardware or software. They are part of the world and have been expertly woven into the plot. A reader who is a high-tech gamer would find this acceptable while a non-gamer I do not feel would be overwhelmed. 

My thoughts

As the first book I am writing a full review for in SPSFC #5, I found it well written and enjoyable to read. The writing is excellent, but for my tastes somewhat wordy in defining environments as they slow the pace down. However, there are descriptions which are worth reading just for the excellent wordsmithing. At times the word crafting was worth a double or triple read which slowed down the pace. The wordiness did decrease as the story progressed and did not slow the pace in the last half of the book.

The main character, Vlad, starts off as a highly damaged person. Throughout the book, she suffers more damage and by the end, has not healed. She does find out who is responsible for her mother’s death and gets her revenge, but she remains a person who needs healing. There are hints that she is on the way.

Summation

For the gamer who has mounds of hurt inside, this is a book you will relate to. For the sci-fi fan who is looking for a book based on a leap in science, this will not satisfy your need. For me I can’t recall a book where the MC is so obsessed that they neglect the pain they suffer. It was trough for me to identify with someone who suffers to that extent and neglects their health. Overall, Gamer was exciting to read, fast paced and written well.

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